In Walk mode, new pieces appear in front of you, on the floor you're standing on. Every piece is built from points you can reshape in the Shape tab.
Arrows follow your screen. With Drag on, slide a selected object across the ground. Everything selected moves together.
Tap the dots on the object, or use the buttons. Shape edits the last object you picked.
โEverythingโ scales a selection as one piece, around its centre.
Paint applies to everything selected. Picking a texture resets the colour to white; change the colour afterwards to tint it. Quickest way: long-press one side of an object to select just that side, then pick a colour or texture. Or turn face painting on, choose Colour, Texture or Both, pick a swatch or texture, and tap sides one after another. The texture โNoneโ makes a side plain. Clear removes every side override from the selection.
With Multi on, each tap adds or removes an object. In Objects, tap rows to pick.
Tapping a grouped object selects the whole group. Turn Inside on to pick single pieces.
Locked objects ignore taps, so you can't nudge the ground by accident.
Copies fit edge to edge. Good for fences, floors and rows of windows.
Cuts along the object's own axes at the chosen position. Works best on boxes, wedges, roofs and cylinders. Both halves stay selected.
Turn on Multi, tap the wall, then tap a box last. That last box is the cutter: it cuts through the wall and disappears. Add glass or a door afterwards.
Moves the selection until it meets the next object in that direction. Drop stacks it on whatever is below, or the ground.
Glowing objects light up the room (up to 8 at once). Switch the menu to Dusk or Night to see them. In Walk mode, the Torch chip gives you a flashlight.
Copies stay available after New or Open, so you can carry pieces between projects.
Collect every ๐, then touch the ๐ Goal. Lava and falling send you back to your last โ checkpoint. Stick to move, drag to look, JUMP to hop.
Value is the price multiplier for markets and the diner, and the growth speed for farm plots. A Zone shows its object's name in the HUD when you walk inside it. Spinner, Sway and Drifter use the axis, distance and speed below: Spinner turns at the speed, Sway tilts by the distance in degrees, Drifter loops along the axis (distance is the loop length, speed is metres per second, negative reverses).
A moving platform starts where you place it, glides by the distance, and comes back. Standing on it carries you.